Date of Completion: August 10th, 2025.

Tris: 10,196

Initially sculpted in Zbrush, retopologized and rendered in Blender, and textured with Substance Painter.

This is a retopologized version of a skull model I previously made in the Winter of 2023 for a class, which you can see in the first two photos. You can also see the original uploads I made here.

I revisited it now in order to practice making a low/medium poly mesh out of the high-poly sculpt. I applied the high-poly mesh as a normal map to the low-poly version using Substance Painter.

Here, I have included the textured, plain, and wireframe views of the skull, along with its UV and texture maps.