I modeled this Nintendo 64 controller over the course of two days in November 2020 using Blender 2.8, and Adobe Photoshop for texturing.

This was an exercise in refamiliarizing myself with Blender after a short hiatus. I personally had a ton of fun with this project, especially with how I toyed with different rendering settings, lighting setups, and color palettes. I have also included the wireframe views and UV maps for this model, to show how I modeled this the way I did.